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Old Jan 11, 2007, 08:33 PM // 20:33   #21
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Quote:
Originally Posted by Skuld
baddog, you can get like 20 pips of regeneration with mystic, only using 8 earth prayers.
Except that little fact that max regen is 15.
Quote:
Originally Posted by skuld
I'm not sure if you're being sarcastic, there is Signet of Pious Light and a tonne of heals in the wind line.
SPL definitely needs a huge nerf. It's sig devotion with 1 second cast and zero recharge 99% of the time, not to mention it combos itself with nearly every dervish enchantment.

Critical chop doesn't need a damage bonus, searing flames needs a recharge, mystic regeneration needs a recharge, pious restoration needs a recharge, RaO needs...to not make warriors useless. Blinding surge needs a recharge or less blind duration. Grenth needs a drawback, Melandru doesn't need +200 health. Scythe damage doesn't need to have the highest average damage in the game, nor does it need to have 92 damage attacks. Deadly haste needs to be fixed, because those idiots at arenanet don't know what a percentage is. Steady Stance needs a recharge, sandstorm needs a recharge, stoneflesh aura needs less damage prevention. Spirit's Strength needs lower damage, and Zealous Benediction, omg. Notice these are only nightfall skills. I haven't even gotton to factions.

Skills that need nerfs, for ppl who dont like reading long paragraphs:
[skill]Critical Chop[/skill][skill]searing flames[/skill][skill]mystic regeneration[/skill][skill]pious renewal[/skill][skill]rampage as one[/skill][skill]blinding surge[/skill][skill]avatar of grenth[/skill][skill]avatar of melandru[/skill]
[skill]deadly haste[/skill][skill]steady stance[/skill][skill]sandstorm[/skill][skill]stoneflesh aura[/skill][skill]spirit's strength[/skill][skill]zealous benediction[/skill][skill]chilling victory[/skill][skill]victorious sweep[/skill]
[skill]twin moon sweep[/skill][skill]wearying strike[/skill][skill]eremite's attack[/skill][skill]rending sweep[/skill][skill]weapon of remedy[/skill][skill]signet of pious light[/skill][skill]Reaper's Mark[/skill][skill]Spiritual Pain[/skill]

Last edited by shardfenix; Jan 11, 2007 at 08:40 PM // 20:40..
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Old Jan 11, 2007, 08:37 PM // 20:37   #22
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Quote:
Originally Posted by lg5000
Spiritual pain has a recharge time of 30 secs unless used on a spirit.. how is that overpowered?
Ever played PvP? That's what I thought.

Spiritual pain deals ridiculous damage, especially at vod..

It's supposed to be an anti spirit skill but it's such a good skill atm that the recharge vs spirits is just a nice bonus..
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Old Jan 11, 2007, 08:42 PM // 20:42   #23
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Quote:
Originally Posted by shardfenix
Except that little fact that max regen is 15.
No, its 10. But the regen is still there. Lets say you have Mystic Regen at +3 for each enchantent. And you have 10 enchantments on you. Thats +30 regen. BUT its capped at 10. So if you have Bleeding (-3), Burning (-5), you would still have +22, but it would be capped at 10.
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Old Jan 11, 2007, 08:42 PM // 20:42   #24
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I like how you assume that I haven't played pvp because I attempted to ask why people thought it was overpowered...

Admittedly, no, I didn't realise the exact problem that happens with VoD, I guess I suck at the game....... Incidentally, the problem with VoD would be that things do double damage? Please help a stupid person by explaining it. And then also explain how its different from an ele using aoe's.
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Old Jan 11, 2007, 08:59 PM // 20:59   #25
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Quote:
Originally Posted by shardfenix
Except that little fact that max regen is 15.
It's 10 actually.

Quote:
SPL definitely needs a huge nerf. It's sig devotion with 1 second cast and zero recharge 99% of the time, not to mention it combos itself with nearly every dervish enchantment.
SPL is fine, dervishes arent healers, SPL definately doesnt need a nerf.

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Critical chop doesn't need a damage bonus
It does, but it needs a small nerf anyhow.

Quote:
searing flames needs a recharge
Searing Flames is fine tbh, it's glowing gaze and GoLE that make it imba, if you're gonna change it at all increase the cast time to 2 seconds.

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mystic regeneration needs a recharge
I don't really see why, builds like that are easily countered by enchantment removal.. maybe a slight nerf but definately nothing big.

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pious restoration needs a recharge
This skill is fine as it is.

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RaO needs...to not make warriors useless.
Right... RoA definately needs a little nerf (I'd say change the attack speed to 25%) but if you think this makes warriors useless you really dont understand the game at all.

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Blinding surge needs a recharge or less blind duration.
Just change it to 10 energy and I'm sure it will be fine.

Quote:
Grenth needs a drawback
Tbh I don't really see an easy way of fixing this one, maybe make it work on scythe attacks only (no wildblow etc)

Quote:
Melandru doesn't need +200 health.
I agree with this change, though I do think forms in general need reworking as morale boosts make them way too powerful.

Quote:
Scythe damage doesn't need to have the highest average damage in the game, nor does it need to have 92 damage attacks.
Scythe damage definately could use some nerfing, especially since the crits are so high.

Quote:
Deadly haste needs to be fixed, because those idiots at arenanet don't know what a percentage is.
Disagree, if anything it's deadly paradox that needs a nerf, half range spells arent exactly overpowered, deadly haste is fine as it is.

Quote:
Steady Stance needs a recharge
This one is hard to fix, I guess a little longer recharge AND duration would be decent.

Quote:
sandstorm needs a recharge
I don't know, I guess it's strong vs npcs, pretty weak vs players, I wouldnt touch it.


Quote:
stoneflesh aura needs less damage prevention.
Maybe a little bit, with a 2 second cast it's easy to interrupt though.

Quote:
Spirit's Strength needs lower damage
It's fine as it is.

Quote:
Zealous Benediction, omg.
ZB is a strong skill mainly in arenas otherwise it's ok but definately not overpowered.

Last edited by IMMORTAlMITCH; Jan 11, 2007 at 09:07 PM // 21:07..
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Old Jan 11, 2007, 09:11 PM // 21:11   #26
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Quote:
Originally Posted by lg5000
I like how you assume that I haven't played pvp because I attempted to ask why people thought it was overpowered...
It was a pretty safe assumption as in gvg you hardly get any matches where this skill doesn't get used..

Quote:
Admittedly, no, I didn't realise the exact problem that happens with VoD, I guess I suck at the game....... Incidentally, the problem with VoD would be that things do double damage? Please help a stupid person by explaining it. And then also explain how its different from an ele using aoe's.
Wether or not you suck at the game is irrelevant, (though if you say so I will take your word for it) fact of the matter is that an armor ignoring spell that already does a lot of aoe damage, which gets amplified by VoD and the fact that stuff has less health is pretty devestating, couple it with and esurge and pretty much every NPC that was still alive has now exploded.

Essentially this is the same for elementalist aoes however last I checked there was no 1 second cast insta damage spell that hits for ~100 aoe damage and is completely armor ignoring.
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Old Jan 11, 2007, 09:24 PM // 21:24   #27
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Quote:
Originally Posted by IMMORTAlMITCH

Disagree, if anything it's deadly paradox that needs a nerf, half range spells arent exactly overpowered, deadly haste is fine as it is.
err, you haven't tested Deadly Haste yet, have you?

It's completely broken... instead of reducing cast time BY 5%, it reduces TO 5%.
So at 0 Crit Strikes, (let's say you're running Mo/A), you'll res at 5% of let's say, an 8 second res, or in other words, nearly instant res.
Someone else tested it (at 8 crit strikes if i'm not mistaken), and it took about 4 seconds to use the skill.

THAT's what he meant with the goofy percentage.
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Old Jan 11, 2007, 09:35 PM // 21:35   #28
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Quote:
Originally Posted by Definite Integral
I look forward to the skill nerf. Nightfall skills are overpowered, and I believe they just overpower the newest chapter's skills so that "you must buy newest chapter or your characters will suck".
Shadow Prison/Burst of Aggression build- This one is way overpowered. It can do 400+ damage in one combo. Suggested nerfs:
Burst of aggression could have 50% failure with Strength 4 or less.
Horns of the Ox(nerfed) Energy:10 Recharge:15
If target foe is Hexed, Horns of the Ox misses. Otherwise, you strike for +15....27....31 damage and if target foe is not standing next to any of his
allies, he is knocked down.
Twisting Fangs(nerfed) If target foe was hexed, you do not strike for any bonus damage, and you do not inflict a Deep Wound.
If they do that there will be no more knockdowns in the already overpowered build.
I know this is a "PvE" forum, so I was going to let this slide and not answer, but this is one of the dumbest bunch of "balancing suggestions" I've heard. First, Assassins are already far less versatile and just generally weaker than any of the other melee option and you want to make their only deep wound have more conditions that having to hit with two other attack skills in proper order(Or having the target hexed or KDed, thus losing the opening attack and still having to spend a slot on getting the effect)? Also, Horns already requires the target be alone in order to score the KD. If anything, the sin line needs another buff as most competitive PvP has other classes dipping into the line for shadow steps.

Lastly, if your build can't keep a sin from getting his chain off, you either:
1: Have a viable build in a team setting and are stupid to be confronting a sin solo.
2: Have a build that is stupid.
3: Have a build that is viable and capable of dealing with the sin but you are a complete moron.

Take your pick here. If a sin is owning you though, make no mistake, it's completely your fault.
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Old Jan 11, 2007, 09:36 PM // 21:36   #29
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Quote:
Originally Posted by Saphatorael
err, you haven't tested Deadly Haste yet, have you?

It's completely broken... instead of reducing cast time BY 5%, it reduces TO 5%.
So at 0 Crit Strikes, (let's say you're running Mo/A), you'll res at 5% of let's say, an 8 second res, or in other words, nearly instant res.
Someone else tested it (at 8 crit strikes if i'm not mistaken), and it took about 4 seconds to use the skill.

THAT's what he meant with the goofy percentage.
Wow seriously?

That's a bug rather then an imbalance though but it'd definately need fixing.
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Old Jan 11, 2007, 09:38 PM // 21:38   #30
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IMMORTAlMITCH, Thanks for the explanation
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Old Jan 11, 2007, 09:47 PM // 21:47   #31
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Quote:
Originally Posted by lg5000
Spiritual pain has a recharge time of 30 secs unless used on a spirit.. how is that overpowered?
Unconditional high damage in a very useful line - perfect for spiking. Even Lightning Orb has to go through armor or Shatter Enchantment requires an enchantment - not to mention that this is cheaper than both plus it might even get instantly recharged (not that this part is most important).
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Old Jan 11, 2007, 10:30 PM // 22:30   #32
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Quote:
Originally Posted by Definite Integral
Shadow Prison/Burst of Aggression build- This one is way overpowered. It can do 400+ damage in one combo. Suggested nerfs:
Burst of aggression could have 50% failure with Strength 4 or less.
Horns of the Ox(nerfed) Energy:10 Recharge:15
If target foe is Hexed, Horns of the Ox misses. Otherwise, you strike for +15....27....31 damage and if target foe is not standing next to any of his
allies, he is knocked down.
Twisting Fangs(nerfed) If target foe was hexed, you do not strike for any bonus damage, and you do not inflict a Deep Wound.
If they do that there will be no more knockdowns in the already overpowered build.
Yeah lets nerf almost every skill that makes the assassin viable as a class. I am glad that you are not responsible for skill balancing at ANET.
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Old Jan 11, 2007, 10:39 PM // 22:39   #33
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Quote:
Originally Posted by shardfenix

Skills that need nerfs, for ppl who dont like reading long paragraphs:

*snip* (a bunch of skills.)
pretty much totally true. Although if they change ZB i really hope it's a small change.

anyhoo, i'm hoping that this time around they actually buff the stuff that needs buffing. overpowered skills wreck the metagame, true enough, but there are so many skills that don't see a lick of use.

anyway, maybe this long wait since the holidays just means that the first skill update of 2007 is going to rock some socks.

have that faith.

cheersiewheezies.
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Old Jan 11, 2007, 11:04 PM // 23:04   #34
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Mystic Rengeneration definitely does not need a nerf. Dervishes already got way over-nerfed between the PVP preview and Retail release. Now they need buffing, not nerfing.
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Old Jan 11, 2007, 11:17 PM // 23:17   #35
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Quote:
Originally Posted by Navaros
Mystic Rengeneration definitely does not need a nerf. Dervishes already got way over-nerfed between the PVP preview and Retail release. Now they need buffing, not nerfing.
Are you kidding me? Dervs might have been toned down a notch, they're still way too powerful damagewise, Grenth's and Melandru's form both need at the very least tweaking and the same goes for several attack skills (mainly wearying). I guess earth prayers are fine though except for maybe EDA.
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Old Jan 11, 2007, 11:27 PM // 23:27   #36
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This time it should be Mesmers :/
Too many interuption skills... Double their casting time! Also monks need more protection against stripping enchantments.
But the real ones to be nerved are monster skills: Some of them are insane!

Of course, personally, I would like to reverse it: don't nerve at all but make other skills better!
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Old Jan 11, 2007, 11:42 PM // 23:42   #37
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I have a feeling Dervish are going to get raped by the next update. I sense a disturbance...
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Old Jan 11, 2007, 11:50 PM // 23:50   #38
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Mystic Regen -> Mysticism
Mystic Regen -> Mysticism
Mystic Regen -> Mysticism

gogo.
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Old Jan 11, 2007, 11:59 PM // 23:59   #39
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Similar to Ressurection Signet. I believe that it used to be 2 seconds casting time and now it is 3. They have to keep making alterations to the skills to make sure that none are to overpowered and that they can all be countered. Eg. Shroud of Distress: They could have just made it so that you have 79% chance to evade (16 Shadow Arts) all the time but they have to alter it to make it fair so they made it below 50% HP before it kicks in. Another eg. Shadow Form: It has that little thingy at the end that leaves you with little HP, such as 51HP, just to make it fair so you can't keep spamming it all the time and not be effected by it.

One thing that I think they should change is make it so you can't go below -10HP degeneration & don't say that you can't got below -10 because you can! I have used Shadow Refuge which has +10hp regen for me (again, 16 Shadow Arts) and I was still at -4hp degen.
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Old Jan 12, 2007, 12:01 AM // 00:01   #40
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Let's nerf every skill that's being used in a FotM build.
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